Game Design - Project

Game Design - Projects

Wu Xin Ying
0328708
Aug 2018 - Dec 2018
Game Design 

Projects Brief

Project 1 – Game Design Document/Proposal 

The Brief
Propose you game idea in the format of a game design document.

Duration of Assignment
5 Weeks

DEADLINE
Week 5

Description and requirements
A game design document (GDD) is a complete manual detailing on the game you are
proposing/developing. The purpose of the document is to plan out your game so that it can
be developed by any person reading the document.
The GDD should include:
1. The Title of your game
2. Introduction about the game
3. The game story
4. Elaboration of the game world
5. Visuals in the form of sketches representing the characters (hero, boss, enemies,
environment, weapons, etc
6. The gameplay (information on how to play the game. Character control, power
up, special abilities
7. Score mechanics (information on how the scores are distributed, gain or
deducted based on specific action)
8. User Interface Design (sketch) especially on the Heads Up Display(HUD)
9. Color scheme, Theme, Mood
10. Flowchart of the game screen and game play

Submission
Please submit your GDD in PDF format via TiMes Portal. A link will be provided for the

submission.

Project 2 – Game Design Bible 

The Brief
Art development progress

Duration of Assignment
5 Weeks

DEADLINE
Week 8

Description and requirements
The game design bible is a document that will be maintained by the students to update their
graphical/art aspect of their game project such as sketches, illustration, and final render for
elements in the game such as characters, environment, props/items, user interface, etc.
The document should exhibit the evolution of your design starting from how it was initially
conceived to how it finally ended up to be.

Submission
Please create a google document on share the link as your submission in TiMes
portal.

Project 3 – Game Prototype 

The Brief
Build a working prototype of your game based on the ideas proposed in your GDD.

Duration of Assignment
8 Weeks

DEADLINE
Week 10

Description and requirements
A game prototype serves as a testing platform to determine what works and what not in the
game functionality that you have planned to build. It’s a playable game but without the final
game art incorporated. Some game prototype are combinations of temporary graphics,
some finalized graphics, some part maybe still in sketch form and most others are in place
holder form (simple shape, normally for items)
The prototyping starts immediately when the 1st development class commence as most of
the common functionality (Character control, walk, run , jump) will be covered in class and
there are the elements that you will also need in your game.

Submission
Please submit your Unity project files and folders, and video capture of your game, to
either Dropbox or Google Drive and share the link to download. A link will be provided

for the submission on TiMes Portal

Twins OR Clones

Game Story
The story start with a twins was playing at playground. When they were playing hide and seek, the younger sister was missing and her teddy bear plushie was left as a clue for her sister to find her. Her sister went to an adventure to find her.

Game Design Art Style
Cute and Chibi design





Image result for chibi game art

Color Scheme
Bright and Pastel colors


Grey Box





Characters Design



Main Character 
Older sister, YoYo who went to an adventure to find her twins sister.

Power : Range Attack
Bullet : Pink Ribbon

Side Character
Younger sister, KoKo who was missing in the game.


Monsters

1.  Pink Vampire

Power : Short Range ( Damage taken when approach to it)
Dangerous : 

2. Tibbers

Power : High Range Attack
Bullets : Dust
Dangerous : 


3. Howling Hydralisk

Power : Short Range ( Damage taken when approach to it)
Dangerous : 

4. Imp of Ash

Power : Short Range ( Damage taken when approach to it)
Dangerous : 

Boss ( Robot Clones of Sister)

Power : Short Range ( High damage taken when approach to it)
Dangerous : 

Game Concept 



Game Background Design




Game Interface
The game start with the drawings of story line.

1. A twins was playing at the playground.

2. They started to play hide and seek.

3. Yoyo started to count and her sister started to hide.

4.

5. After 1 hour, Yoyo search around and she can’t find her sister.

6. Later, she saw her sister’s teddy bear. With the clues, she then went for an adventure to find her sister.


Menu of the game




When the player is dead, the game will end with this scene.

When the game is completed and found the lost sister, the game will end with the ending of the story.

Game Object
Game platforms design






Game items that can pick up
Coins

Health potion that can get extra health

Game animation design

Character's idle animation

Character's walk animation

Character's attack animation

Monster's attack animation

Monster's attack animation

Gameplay Capture Video


Reflection
Throughout the entire game designing and coding process, I have faced a lot of obstacles. At first, I was confusing and not familiar with the software Unity. It is very hard for me to understand the scripts and the functions of Unity. In the codding process, a lot of errors was occurred and it is very difficult to solve it. To complete the project, I asked  and seek for helps form my friends and lecturers. I also watched a lot of tutorials from Youtube to learn and know more about Unity and codding stuff. Although it is difficult, but I learnt a lot and enjoy the learning process to build a game as I love to play games.

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